The Spartan Goodies keep coming! from their blog…
Kingdom of Denmark
Whilst the Kingdom of Denmark has neither the wealth nor the power to defeat the great naval fleets that take pride of place in the militaries of the other Great Powers, the nation has nonetheless managed to defend its shores in spite of its tenuous position, sandwiched between the Russian Baltic Fleet and the seemingly invincible Britannian Navy.
In no small way this safety is the result of the Danish navy’s on-going efforts to deny access to its native waters. This has not been achieved by investment in great fleets of Dreadnoughts or battleships, but in a far more modest weapon – the naval mine. A simple, metal shell, holding upwards of a ton of Sturginium-enriched dynamite. It is a simple danger to even the mightiest of vessel.
This weapon is put to sea by Denmark’s little saviour, the Korsor Class Minelayer. Although only a small ship, comparable to the Frigates of other nations, it has proved an invaluable war machine since the outbreak of the war. Armed with an automated mine laying rig, these ships manoeuvre in large numbers, denying entire swathes of the battlefield to the enemy, forcing them towards bottlenecks where the Allied-Danish fleet can fight them on an equal footing.
Although specialist in its role, it also pulls its weight as a combat vessel in its own right. By virtue of its design and powerful engines, the Korsor can make a great turn of speed. This, combined with its single powerful 10” deck gun, make it a aggressive raider in the tight confines of the Baltic Sea.
More from the Studio Sparta webstore about Firestorm Invasion…
FIRESTORM INVASION is our view of ground-based warfare in the FIRESTORM ARMADA galaxy, but the way we have approached the concept of enacting brutal ground-based combat is, we think, somewhat different to what you are normally offered. If you think about it, the act of invading a planet is not a simple one! To fully subdue your enemy during a military campaign we think you’ll need to embrace three key Phases of game play:
PHASE 1) This is the brutal ground-pounding side of combat using massive forces of tanks, ground attack craft, mechanical walkers and heavily armoured infantry. This is the part of the invasion when you use your major assets to smash your enemy, this isn’t about pretending you are taking a planet with 10 tanks – this is the part when you tactically deploy waves of armour to clear the way before you, pulverising any fool who stands in your way. We call this PLANETFALL and it will be presented using 10mm scale miniatures.
PHASE 2) Once you’ve smashed your enemy with a lightning strike, it’s time to take, and then hold, those vital enemy hotspots. This could be fighting over a military base, entering the ruins of a devastated city, or some other strategic objective. This is where your highly trained infantry, with armoured support, come into their own. We call this CONQUEST and it will be presented using 15mm scale miniatures.
PHASE 3) Lastly, but by no means least, comes the gritty art of daring special operations. Small teams of highly trained troops going man-to-man against the best your enemy can throw at you. Capture a bunker, rescue hostages, eliminate a target or destroy a shield generator – this is what your elite troops trained for. We call this SPECIAL OPS and it will be presented using 28mm scale miniatures. What this means is that the miniatures of FIRESTORM INVASION will grow to include a range of scales, 10mm, 15mm and 28m being the most common, with rules sets designed to match the level of game play. This way you can pick which element of the sprawling conflict you want to play out, or enact the entire campaign from the first landing of massed armour from space, to the final clean up and suppression of resistance with your elite troopers. We’re not saying you have to play all of the scales, the choice really is yours here, but for those players looking to consistently game through the scales we have designed our models to match no matter what level of game play you elect to embrace.
Take a look at our model renders to see how much detail and quality we’ve crammed into our military vehicles and infantry. One question we get asked is ‘what style of science-fiction is Firestorm Invasion?’ Well the answer to this is ‘hard’. Not as in the answer is hard to give, rather we call it Hard Sci-Fi, which to us means believable – a future that could exist, where warfare has developed from what we know today. These are futuristic military vehicles and die-hard battlefield warriors all ready to be sent out on their strategic missions, all part of a much higher level campaign. So how does it fit together? Another fine question, and an easy one to answer. We use a concept that we call a Narrative-Driven Campaign to roll out rules and models to you. At the heart of each campaign will be an exciting storyline and this will allow us to develop the Campaign for you, and by embracing the use of multiple model scales you, the gamer, can decide whether massed armoured action is what you want to game, or whether infantry action is more akin to your gaming style.
There will be three initial Campaign settings rolled out to you: (1) Desert World, (2) Jungle World and (3) Ice World. Each of these will bring two races from the Firestorm Armada galaxy to the gaming table. The release of miniatures will follow the flow of how we see an invasion developing: Planetfall, Conquest and Special Ops. As the three scales are rolled out short stories, expanded narrative, scenarios, battle reports and more will develop on our web site. We’re going to actively encourage our gamers to share their own stories with us, to discuss their battles and fuel the development of the Campaigns. After all, this is your war too!
NARRATIVE CAMPAIGN 1 – THE DEVIL’S STORM PHASE 1
Planetfall SCALE: 10mm Massed Armour
COMBATANTS: Terran Alliance vs. Dindrenzi Federation
Tarxon VI is a savage planet where temperatures reach staggering levels during the day, and drops to icy lows at night, leaving it barren and scorched. But this world is resource rich. For many years the planet has been in the hands of the Terran Alliance, but now the Dindrenzi Federation wants it back and an invasion of epic proportion has begun. Three days of planetary bombardment has left the Federation wanting, the population of Tarxon VI remain safely ensconced below the surface in eco-cells, and the military are waiting inside vast bunker systems for the orbital assault to end, ready to deploy armour when the right moment comes. Well that moment has arrived, as the Dindrenzi Federation lands its giant invasion craft on the surface of this arid world, and wave after wave of fast assault armour head for vital targets around the globe.
This game setting allows you to play mass armoured combat with highly detailed, 10mm scale models. These include Main Battle Tanks, lightning fast VTOL craft and infantry in hulking mechanised Exo-Suits, all clashing on open desert plains and the outskirts of great underground cities on Tarxon VI. The emphasis is on fast paced action as your squadrons perform sweeping manoeuvres to claim and hold ground. Then, with your territory secured, you can call on your waves of reserves to crush the enemy with a devastating hammer blow. PLANETFALL rewards forward planning and decisive tactics. A series of Scenarios will encompass the varied nature of these engagements, and each will require fresh strategies to shatter your foe. Your choices will start when assembling your forces for the task at hand: you might want ranks of towering weapons platforms with automated sentry systems to defend an important location, large Squadrons of mechanised infantry to seize a crucial building, or gargantuan behemoths bristling with weaponry to sunder your opponent’s front line. This done, you will formulate your battle plan; assessing the layout of objectives and analysing their risk/reward ratio so you know where to focus your troops and how to get them there. Do you drop from orbit to slam straight into the action, but risk heavy incoming fire? Or do you push forward in a tide of armour and smash your foes aside? Then, with your plan ready and the board set, it is time to roll the dice!
The action will be lightning fast and deadly, as high-explosive shells and plasma filled rail gun slugs pierce shields and rip armour apart. You will need to think on your feet to foil your opponent’s plans whilst achieving your own battlefield objectives. Commander, ready your forces and brief your commanders… the invasion has begun! Keep checking back for more details and images as new models are added to this exciting game.
From Spartan Games “Studio Sparta” webstore
INVADERS They came from outer space… and landed in Studio Sparta! We love Victorian super science fiction. We also love the idea of alien invaders descending to Earth and obliterating all who dare to stand before them! Sooner or later, we knew we would bring these two things together and so the idea of the Invaders was born. In the best tradition of aliens everywhere, we saw them landing on Earth and, well, you get the picture…
We’ve designed the Invaders to be a fun concept for gamers to add something different to their playing experience, and you don’t really need us to tell you that they work superbly well in the Dystopian Wars world. Although they are not part of the core timeline of the Dystopian world, they offer you a chance to create a wonderful new facet of Victorian super science fiction. If you’ve ever wanted to play out a classic War of the Worlds scenario in the alternate world of Dystopian Wars, now is your chance. The current Invaders range consists of their intimidating Walker war engines and swarms of insect-like flying support craft. However, over time we will add more varied and different units to this baseline as ideas emerge from our suitably deranged minds! Our intention is that you will be able to field whole armies of these strange, deadly bio-mechanical creations. But it’s not only in Dystopian Wars where the Invaders can walk.
The models have been designed to fit comfortably with almost any scale of miniature. Just imagine the Invaders attacking units of 15mm scale Firestorm Invasion Terran infantry, or marvel as 10mm scale Dindrenzi armour is pulverised by devastating weapon systems onboard an Invader Hive ship.
You could even see crack teams of 28mm soldiers and reckless scientists taking on a mysterious new threat. When you stand a 28mm scale miniature next to an Invader medium class Walker it looks very cool. No gaming table is safe from their relentless march! Go on, indulge yourself…
Something of a stunner from the Spartan Games Blog…
DYSTOPIAN LEGIONS is a fast-paced, action-packed 28mm scale tabletop game set in the exciting world of Dystopian Wars, where Victorian super science fiction has created a fascinating and brutal arena for a deadly world war. Concept artwork for Dystopian Legions Having brought carnage to the Dystopian battlefields with giant tanks, massive airships and technologically advanced naval vessels it is now time to get up close and personal with your warfare.
It is up to your platoons of infantry to storm enemy positions, capture towns, secure strategic objectives and devastate rival nations. Infantry sections are the building block of Dystopian Legions, but we’ve created so much more for gamers to build their armies with. Also available for battlefield commanders will be elite infantry units, section upgrades, mechanised walkers, tankettes, armoured personnel carriers and special characters, such as leaders and scientists who can inspire your men and cause fear in the enemy.
- ALL kinds of Awesome
And if that isn’t enough we’ve created full scale battle tanks, stoked full of detail and delivered in glorious high quality resin. Marvel at these giant behemoths of the battlefield. The game is scalable from a small number of models right the way up to a full blown company of men with armoured support. A modular approach to army building guarantees the game embraces further new releases and game expansions. Welcome to DYSTOPIAN LEGIONS… warfare just got so much more personal!
Go HERE to find the Nation links for more information on this most exciting of developments!
Then check out THE INVADERS! (which by the way, I knew were coming!)
AND FIRESTORM INVASION!: Planetfall!
Spartan is freaking everyone out!
Having said what I said earlier, I thought I would share this. Mantic are doing some great stuff…
From the Mantic Newsletter…
“All this week on the blog we’ve been showing off the Enforcers, elite troopers in armour crafted in the dwarfen Forgestars and a brand new addition to the Warpath universe.
Released in September, these great sci-fi figures are now available to pre-order and as is tradition at Mantic, we launch our pre-orders with amazing value for money army deals that allow you to pick up loads of cool new miniatures for use in your sci-fi game of choice, each themed around a different style of attack.
Protocol: Strike army deal is built around a balance force of Strike, Assault and Suppression teams whilst the Protocol: Assault Army Deal and Protocol: Suppress Army Deal are the deals for you if you want an army equipped for Close Combat or simply want more devastating firepower – of course there’s nothing stopping you picking up both and having a truly massive force, with free July shipping and free sci-fi gaming rules of course!
We’ve also put together a two-player deal called Deadzone VI, a cool army deal exclusive to the Mantic website that includes two starter forces of Enforcers and Veer-myn as well as the Warpath 2.0 rules and some Gale Force Nine scenery – great if you want to expand your collection or get playing with a mate!
The Enforcers are also part of Mantic Elite – an awesome subscription deal that not only gets you everything in the Enforcer range, but also all of the sci-fi models released in August, including the Iron Ancestor!
Sign-up to Mantic Elite ends at 11:59pm Sunday 29th August – don’t miss it!
Thank you to everyone who submitted feedback. 90% of the feedback that came in over version 1 of the beta went into creating version 2 released last week, and Alessio has again made changes.
We’ll now have go through a series of tweaks and internal playtesting whilst we start laying out the book but please keep playing the game and letting us know what you think via our forum and facebook page. Whilst we don’t always comment, we really do read everything.
Thank you again.”
Okay comrades, little update whilst I am in front of a working computer, Rumours of my death are greatly overatted. My computorial ability is presently reduced to near nothing. This leaves me only able to grab snifters of computer time at work, such as this. So in this instance I thought I would let you know what you have coming. Here are some of the things you have to look forward to from me…
Heavy Gear Blitz Review of some books and the game itself
Dropzone Commander Review
Dystopian Wars Review inc. a review of the forces of France
2 more (at least) independant developer interviews
Follow up interviews with some of those I interviewed once already
6th edition thoughts and possibly a review
Painting the French fleet
I’ll attempt to con someone to guest post a modelling article
I’ve been learning to draw, see the results thus far.
In to The Dark Spotlight (self plug alert)
and many many more!
So please bear with me whilst I try to sort this shizzle out fo’ rizzle Y’all!
Comrades! Below is the cover art for the approaching Dropzone Commander by Hawk Wargames. It looks awesome and will only increase the excitement that’s spreading through the wargaming community for this game….
Look out over on the Shellcase for more stuff as well. Heck maybe il have something to show you first, then I won’t have to copy past this kind of awesome!