Spartan Games upkeep their relentless release schedule
From the Spartan Games Blog…
“Invasion and retaliation shake the great powers and their allies as the World War explodes across Northern Europe!
Kingdom of Britannia forces have launched a major offensives across Belgium, seeking to bring battle to the Prussian Empire itself – the time has come to avenge the London Raid of 1870, as the Britannian Army of Flandersmarches into the Prussian Empire’sNetherlands provinces.
However, the Kingdom is not fighting alone. From faraway Archangel and Murmansk, a powerful Russian Coalition expeditionary force has sailed for the British Isles. The Tsar is determined to open a new front in his own war against the Prussians and its allies.
But the Anglo-Russian armies are not the only ones on the offensive. The Republique of France is pouring forces into the Low Countries to aid its Belgian and Prussian allies. Moreover President Bonaparte, eager to trump the Prussian Empire’s audacious raid on London, has authorised nothing less than an assault on Britannia itself!
The fighting is gruelling and ferocious. In Belgium and the southern Netherlands, the massed armies of the Anglo-Russian alliance rumble into action against the mighty defensive lines of the Prussian Empire’swestern frontiers. More Britannian forces strike towards Brussels, where they are met by powerful French forces heading north in support of their Prussian and Belgian allies. Once again, the fate of nations will hang in the balance over the hallowed fields of Waterloo.
But neither the Republique of France nor the Prussian Empire is content to remain passive. As its northern forces battle to lock the Britannians and Russians in a gruelling stalemate, the French gather another mighty army on its Channel coast. When the time is ripe, these forces will launch themselves across the narrow strip of water between France and its old enemy, intent on devastating the tranquil southern shores of England. In doing so, they will teach the Britannians that they cannot expect to wage war at will without feeling its savage touch within their home borders.
Meanwhile, Prussia’s infamous Mathias Sturm, architect of the London Raid and now promoted to General, lies in wait with his forces near the Prussian-Belgian border. Hungry for more glory, he is intent on making sure that the enemy advance into Belgium and the Netherlands is met with deadly force and paid for in fire and blood.
Amidst the carnage lesser world powers flock to the banners of both sides. Danish warships scour the North Sea, Hussars of the Polish-Lithuanian Commonwealth gallop across southern England, Canadian Dominion forces stand firm alongside their Britannian cousins, and the Belgian Protectorate army clashes bitterly with its Royalist rebel enemies.
All will play their part, and all will be engulfed by the Storm of Steel!
WHAT’S INSIDE THE BOOK?
The Second Campaign Guide for Dystopian Wars chronicles a most exciting chapter in the history of a world racked by war. We not only roll out our new Alliance Nations, detailing machines of war for each, but we introduce new and exciting rules for infantry ground combat. Enhanced command vehicles for the leading Generals are detailed, which coincide with new model variants, and scenarios are provided that allow you to play some of the major actions, including the Second Battle of Waterloo.
A series of Campaign Maps allow commanders to follow the core campaigns, and on top of the infantry rules we provide several pages of new additions to the 1.1 game engine that support such things as new military buildings, scenario objectives, new terrain, new weapons, new generators, enhanced game set-up and a page of tokens and templates that can be used to play the scenarios included within the book.
The book also includes statistics and rules for the Republique of France, known errata and clarifications for the 1.1 rulebook and nation Fleet Guides.
Add it all up and you have a Campaign Guide that all great commanders should own.
If you pre-order the Storm of Steel Campaign Guide from the Spartan Games Online Store before October 17th you will automatically receive a free Infantry Token Set worth £10! Act quickly to ensure you do not miss out on this exciting special offer.”
This just in from the Spartan Blog!
The most famous technological achievement of French industry and weapons design is undoubtedly the Gravity Nullification Engine or GNE for short. This amazing device, developed with the assistance of ‘liberated’ Antarctican technology, has seen France’s naval forces develop not only a line of strikingly unique ship designs, but also a wholly new battle doctrine.
The relatively small size of French fighting formations on the ground is easily offset by their access to the crushing power of naval gunfire support even when many miles from the nearest coastline. The sleek lines of the Magenta II battleships and Marseille Class Cruisers cast long shadows over the Republique’s enemies in every sense of the word. Just recently, these mighty vessels have been joined by another ship class, one that represents a major step forward in the development of GNE technology. The swift and streamlined Alma Class Frigate mounts the sophisticated Mark VI, the first production GNE powerplant small enough to mount in a vessel of its size.
The Alma is designed to provide fast-moving fire support and scouting capability to France’s flying navy. The frigate is swift and agile enough to take the fight to true aircraft, always a point of vulnerability for the larger GNE craft in service. When operating alone, squadrons of Almas also make superb commerce raiders, as well as mounting lightning strikes on enemy ports through their ability to bypass many conventional defences.
The personnel of the French light naval forces refer to the Alma as the ‘flying barracuda’. It is finding favour with particularly aggressive captains, and roving packs of these ships will surely savage unwary enemy craft wherever they might be found. No corner of any battlefield is now beyond the reach of the navy of France.
French industry has over the years become world-renowned for its engineering expertise, and the products of the great weapon shops of Belville and Clermont-Ferrand are rapidly gaining a fearsome fighting reputation in the hands of their highly-trained crews. The Char 1C is a product of the latest wave of revolutionary new French war engine designs. It utilises technology ‘liberated’ from Markov’s private files during his enforced ‘holiday’ in the Republique, combined with highly refined precision engineering developed by the finest minds in French weapons design. The 1C was designed from the outset to be what the French military calls a ‘char de rupture’, or breakthrough tank. It is larger and tougher than the standard R-6 Focault. The first units were issued to the Heavy Assault Command, and are often used in conjunction with the mighty Bastille Class Land Ships. They are well capable of blasting a hole in enemy lines, which the faster medium and light tanks can then exploit.
Heavy Tank Squadrons also add more bite to the Republique’s Armoured Regiments when they operate without the support of the Heavy Assault Command’s Land Ships. The 1C mounts a large central turret which fits a pair of massive heavy guns similar in scale to the main armament of the Bastille. However, like many French designs, versatility is a core requirement. The 1C has been designed to accept one of the fearsome ‘Eyes of the Sun’ – a Heat Lancette which provides ferocious firepower at close quarters, reducing enemy armour to glowing wreckage and exposed infantry to ashes. Lancette-armed 1Cs are highly prized by attacking units required to crack open strong enemy positions.
These powerful new vehicles are going into production alongside the proven R-6, and those already issued are becoming very popular. The 1C is sure to become a key asset for the French ground forces, ensuring that the soldiers of Bonaparte’s Legions can back up their legendary élan with steel, fire and thunder!