Spartan Games upkeep their relentless release schedule
From the Spartan Games Blog…
“Invasion and retaliation shake the great powers and their allies as the World War explodes across Northern Europe!
Kingdom of Britannia forces have launched a major offensives across Belgium, seeking to bring battle to the Prussian Empire itself – the time has come to avenge the London Raid of 1870, as the Britannian Army of Flandersmarches into the Prussian Empire’sNetherlands provinces.
However, the Kingdom is not fighting alone. From faraway Archangel and Murmansk, a powerful Russian Coalition expeditionary force has sailed for the British Isles. The Tsar is determined to open a new front in his own war against the Prussians and its allies.
But the Anglo-Russian armies are not the only ones on the offensive. The Republique of France is pouring forces into the Low Countries to aid its Belgian and Prussian allies. Moreover President Bonaparte, eager to trump the Prussian Empire’s audacious raid on London, has authorised nothing less than an assault on Britannia itself!
The fighting is gruelling and ferocious. In Belgium and the southern Netherlands, the massed armies of the Anglo-Russian alliance rumble into action against the mighty defensive lines of the Prussian Empire’swestern frontiers. More Britannian forces strike towards Brussels, where they are met by powerful French forces heading north in support of their Prussian and Belgian allies. Once again, the fate of nations will hang in the balance over the hallowed fields of Waterloo.
But neither the Republique of France nor the Prussian Empire is content to remain passive. As its northern forces battle to lock the Britannians and Russians in a gruelling stalemate, the French gather another mighty army on its Channel coast. When the time is ripe, these forces will launch themselves across the narrow strip of water between France and its old enemy, intent on devastating the tranquil southern shores of England. In doing so, they will teach the Britannians that they cannot expect to wage war at will without feeling its savage touch within their home borders.
Meanwhile, Prussia’s infamous Mathias Sturm, architect of the London Raid and now promoted to General, lies in wait with his forces near the Prussian-Belgian border. Hungry for more glory, he is intent on making sure that the enemy advance into Belgium and the Netherlands is met with deadly force and paid for in fire and blood.
Amidst the carnage lesser world powers flock to the banners of both sides. Danish warships scour the North Sea, Hussars of the Polish-Lithuanian Commonwealth gallop across southern England, Canadian Dominion forces stand firm alongside their Britannian cousins, and the Belgian Protectorate army clashes bitterly with its Royalist rebel enemies.
All will play their part, and all will be engulfed by the Storm of Steel!
WHAT’S INSIDE THE BOOK?
The Second Campaign Guide for Dystopian Wars chronicles a most exciting chapter in the history of a world racked by war. We not only roll out our new Alliance Nations, detailing machines of war for each, but we introduce new and exciting rules for infantry ground combat. Enhanced command vehicles for the leading Generals are detailed, which coincide with new model variants, and scenarios are provided that allow you to play some of the major actions, including the Second Battle of Waterloo.
A series of Campaign Maps allow commanders to follow the core campaigns, and on top of the infantry rules we provide several pages of new additions to the 1.1 game engine that support such things as new military buildings, scenario objectives, new terrain, new weapons, new generators, enhanced game set-up and a page of tokens and templates that can be used to play the scenarios included within the book.
The book also includes statistics and rules for the Republique of France, known errata and clarifications for the 1.1 rulebook and nation Fleet Guides.
Add it all up and you have a Campaign Guide that all great commanders should own.
If you pre-order the Storm of Steel Campaign Guide from the Spartan Games Online Store before October 17th you will automatically receive a free Infantry Token Set worth £10! Act quickly to ensure you do not miss out on this exciting special offer.”
The mighty Moskva Class Dreadnoughts are the pride of The White Navy. Although not the largest ships in its fleets – a status that rests with the great Kostroma Fleet Carriers – the Moskvas are undoubtedly the most revered. Commanding one of these titans of the sea is seen as the highest honour to which a White Navy Battle Brigade Captain can aspire.
Developed to replace the older Nikolaev Class, the design of the Moskva is an outgrowth of the modern Borodino Class Battleships. Its origins date from 1865 but, like almost all Russian war machines, the Moskva’s design was radically recast in the light of developments made by Markov and his Circle after 1866.
‘Bigger is Better’
In appearance and function, the Moskva is a larger and more powerful version of the Borodino – ‘bigger is better’ is a maxim enshrined in almost every aspect of Russian design, especially in regard to war engines.
White Navy Admiral Leonid Zhdanov remarked that the ship would be ‘a veritable Kremlin of the seas’ on seeing its blueprints for the first time. When the Tsar heard of this, he personally decreed that the class be named in honour of the city of Moscow, home of the greatest Kremlin, or citadel, in the Russian Coalition.
‘The Devil’s Triangle’ unloads on the cornered Toulon Class Armoured Cruisers
The Moskva carries armament fitting for its great bulk. Like the Borodino, its primary weapons are the so-called ‘Devil’s Triangle’ of three forward turrets, mounting heavy-calibre smoothbore cannons. However, unlike the battleship, the dreadnought supplements these with a wing turret on either beam.
These turrets, mounting slightly smaller calibre ordnance, were fitted to assist in covering the blind arcs abeam and astern that had proven somewhat problematic in the Borodino Class.
Combined with the vessel’s standard hull-mounted secondary broadsides of lighter rifled guns, they ensure that anyone attacking a Moskva from abeam or abaft of the forward turrets, hoping to find a potential weak spot, will soon regret their foolishness.
Russian Coalition – Borodino Class Battleship with the Moskva Class Dreadnought
Of course, the turrets may also be turned forwards to supplement the main armament, resulting in firepower of apocalyptic proportions over short to medium distances. Any enemy vessel crossing a Russian dreadnought’s ‘T’ at its optimum range is almost certain to be blown out of the water. Likewise, a Moskva can reduce even the strongest enemy coastal fortifications to rubble in just a few salvoes.
Like the smaller Borodino, the Moskva is designed with aggressive frontal assaults in mind. Its massive hull is clad in ablative armour, concealing thrumming defensive Generators and powerful Sturginium Thermal Pressure Engines capable of granting it an increase in speed over short distances. The White Navy treats the Moskva like a great barbed spearhead, capable of driving deep into enemy formations and inflicting catastrophic damage, and leaving at best crippled victims ripe for destruction by other Russian warships.
A Word from the Designer
The Russian naval forces are already some of the most imposing ships in Dystopian Wars, their grungy industrial profiles a frightening sight across the waves. The Borodino Class Battleship already sets the benchmark in terror next to enemy ships in the same class.
It’s all fun and games making impressive ships and exciting models, right up until the point where you have to make something even bigger and meaner than the biggest, meanest thing you’ve made to date, while trying not to eclipse some of the old classics in the product range. A one player game of one-upmanship isn’t nearly as fun as it sounds.
The Moskva towed the fine line of making a truly fearless fighting vessel while not outstripping the rest of the product range in size or style. The biggest difference between the Moskva and Borodino is that the dreadnought has no less than five forward facing turrets, and though several of them do have restricted beam arcs, the forward profile of the ship is terrifying. We originally played with the idea of having the full double barrelled turrets set in the beam mounts rather than the final single turrets, but ten forward facing barrels is over the top even for the world inhabited by the likes of the Metzger giant robot.
A truly terrifying amount of forward-facing and flanking turrets
Finding room for those turrets was another issue entirely, as widening the ship to fit them all into forward facing mounts broke the overall profile of the Russian fleet and that dagger-like shape that makes them so mean. The trick came in breaking the smooth line of the hull and bringing the beam mounts out in fin-like protrusions. It was a nod to the Russian piscine prototype Black Wolf and one that works nicely on the final model. Not only does it keep the imposing profile, but the way the hull lines break screams out just how tightly the Russian Coalition engineers had to jam in all these guns to make this monster.
The intimidating Moskva Class Dreadnoughts are a Russian Naval Commander’s weapon of choice when an enemy line needs to be broken. Frequently fielded alongside the smaller Borodino, these vessels can soak up even more firepower than the Battleship and can pay out significantly more in return.
Your opponent will do well to find a weak spot here
Although its weapons are still forward focused, the addition of flanking turrets and more powerful broadside armament means the Moskva’s true place is the centre of the foe’s battle line. Once there, its matchless close range firepower spitting from both flanks will fracture enemy defences for the remainder of the fleet to mop up.
The greatest challenge Coalition Commanders face then, is getting the behemoth into position. Understandably for its mass, the Moskva is even slower than its Battleship cousins, and can be left behind by an unwary Commander. However, the ability to periodically overcharge its engines for a sudden boost of speed helps to mitigate this.
The Dreadnought is also loaded with even thicker armour and more defensive generators than any other vessel, keeping the fleet protected as it makes its ponderous approach.
Finally, as befits its station, the crew of a Moskva is comprised of hardened veterans, notably superior to the conscripted marines who serve aboard other Russian ships. The final card in the hand of a Dreadnought captain is then to swamp a valuable target with highly trained riflemen and seize a fresh prize for the Tsar.
My inbox was blessed with this information today! The Bourgeois masses of the Tsar come forth!
“These models will be shipping from August 29th 2012. From today, you can place your advance orders in our Online Store to ensure you do not miss out on these exciting new models.
The Bear Is Unleashed
One of the most exciting aspects of fielding the Russian Coalition is the multitude of eccentric tactics that you can employ. One of the most fascinating weapons at your disposal is the Vorkuta Class Land Driller. This ironclad machine moves slowly underground, before ripping through the earth and unleashing a barrage of tenacious Medium Tanks upon your terrified foe.
What about emplacements? The grandeur of the Russian Coalition and the scale of its influence is epitomised in its mighty Tower Set. Monstrous, unforgiving guns will obliterate anyone foolish enough to believe they have a chance of toppling it. Whether utilising the communications, shield or gun drop ons, this bastion of war is sure to be pivotal to the success of your campaign.
Russian Coalition Vorkuta Class Land Driller and Tikhvin Class Small Tanks
|(From left to right) Russian Coalition Tikhvin Class Small Tank, Belgorod Class Land Ship, Vorkuta Class Land Driller, Tower, Myshkin Class Bomber|
The Russian Coalition also boasts a very capable naval force. The Moskva Class Dreadnought is a mammoth machine possessing almost unfathomable strength. Its strategy is simple – use its powerful, forward-facing weaponry, shrugging off what pitiful resistance its opponent can muster, to force the foe to flee before its uncompromising might.
|Russian Coalition Moskva Class Dreadnought|
|(From left to right) Russian Coalition Suvorov Class Cruiser, Moskva Class Dreadnought, Borodino Class Battleship, Tiny Flyer Tokens|
Below is the full list of Dystopian Wars releases available to order in advance, from today, in our Online Store. Click on the links to learn more:
The Spartan Games blog has covered the Russian Coalition extensively, with heaps of background information, insight from our designers and tips on how to best utilise its unorthodox ships. Keep checking our blog over the next few weeks when we will be sharing even more information on our latest core nation.”
Greetings Komrades! Today I bring news from the motherland! Spartan Games have today revealed information regarding the Tsars new toys…
Foreigners often assume that the Russian military is frivolous with its resources when carrying out military operations. This is, however, a mistaken view. The gratuitous waste of the Tsar’s soldiers is looked at with great disapproval by his Oprichnik agents, for in effect it is a crime against the Tsar himself. Officers with a reputation as butchers of men are quickly removed from their posts.
However, an even harsher fate awaits those who also squander precious equipment. Conscript soldiers are relatively easy for the White Army to replace. But its tanks and other armoured vehicles are a vitally important resource whose loss takes much more time and effort to make good. The Oprichnina, the Tsar’s personal interior guard, are ruthlessly efficient in their elimination of the incompetent and inefficient from positions of importance in the Russian military hierarchy.
The concept of mobile armoured repair stations is not a new one to the Russians. The logistical problems of maintenance during offensive actions were first identified by the Stavka, the Coalition’s combined military General Staff, after the White Army’s after its experience during the Russian war against the Chinese back in the 1840s.
The Tyumen Repair Vehicle, which entered service in 1863, represents the ultimate development of this technology. It is equipped with an extensive array of cranes, winches and tools, all incorporated into its structure. It also carries a dedicated crew of mechanics and engineers, a considerable amount of supplies and materials, and a small array of weaponry for self-defence.
The Tyumen makes it possible for maintenance facilities to be brought right up to the front line. White Army field repair crews are renowned for their bravery and unstinting dedication, often carrying out complex procedures while under heavy enemy fire.
Every vehicle patched up on the front lines is one that can be returned to action all the quicker. This allows the Shock Armies to carry out operations more effectively than if they had to send large amounts of equipment to rear-area repair shops. Tyumen crews are even capable of patching up damage to Land Ships and larger machines of war.
The Tyumen’s value is well appreciated. Every Armoured Battle Brigade has an autonomous Repair Detachment under the direct authority of its commander. Individual Tank and Artillery regiments often have an additional company of the machines integrated into their organisation. Russian officers can thus be confident of keeping their fighting power up to strength, allowing the Shock Armies to roll onwards unhindered for the greater glory of the Rodina.
Russian Coalition Tyumen Class Repair Vehicle
A Word From The Designer
Creating special models is always one of the highlights when designing a new fleet; matching out the existing ship rosters is fun, but models that have no analogue are the ones that require the most creative effort and, therefore, are the most satisfying to see finished.
Beside the vast array of mechanical contraptions bent to the vile arts of destruction and mayhem, the Tyumen Repair Vehicle represents a bold new era for the battlefields of Dystopian Wars: attrition carries less meaning when one side can gradually recover from the damage inflicted upon them.
We decided early to use the concept for the Tsar tank as a template for the Russian Coalition’s smallest tanks, as its unique shape would be impractical for us to produce on a larger scale. Specials however, are special, and as a designer it lets us break a few of our little rules. Here the Tsar layout made so much sense: the large wheels fit around the injured vehicle and clamp in place, allowing the massive crane to do its business. The Tyumen became part Tsar tank and part dockside, meaning we finished with something truly unique.
In an effort to encourage the (relative) realism of these massive mechanical contraptions, we have created the illusion that the model is in motion. This has been achieved by emphasising huge, moving parts that even on a static model seem to be ready and poised to break into motion. You can almost hear the resounding clatter of steel grating on steel. The time dilation orb’s closing top is one of our favourite examples of this, and on the Tyumen we had to do the same.
The two outer wheeled sections widen on the central ratchet to envelop the damaged vehicle, or narrow for a more stable drive on its own. It helps with the Tyumen that the model allows you to assemble it in either position, and if you have a spare tank handy you can even put it into action and sculpt on the damage and the crane at work on it.
Relying on the formidable durability of their heaviest vehicles, White Army Commanders find the Tyumen Class Repair Vehicle an invaluable asset.
Their role is simple – the Tyumen roll forward at the back of the Russian formation, keeping within easy reach of their allies whilst still shielded from incoming ordnance. Then, if one of the White Army Land Ships or Land Dreadnoughts begins to suffer from enemy fire, they will dispatch their repair crews to patch up the damage and keep the vehicle in fighting order.
If a Land Ship begins to take serious damage, one of the Tyumen will move in close to aid repairs with its heavy duty equipment. This allows the repair teams to more easily restore crippled systems to working order, but risks exposing the Tyumen to incoming fire.
Knowing that these fragile vehicles will attract enemy attention, the Tyumen are fitted with light weaponry. However, these are very much a last resort as bringing them to bear means exposing the Squadron to concentrated return fire.
Another late post by my good self…
Written by Spartan Games…
Tsar Vladimir I Nikolaievich Rurik-Novy is an aggressive player in European politics, but has grand aspirations to make the Russian Coalition a world superpower. As such, he pushes his Army commanders to their limits, and they in turn hammer the White Army into a lethal weapon.
The Russian Coalition is, by far, the largest land-based power amongst the world nations. But the unrelenting nature of this nation is not just confined to the rolling thunder of the White Army; the White Navy also brings with it its own crushing force.
The Russian Coalition
With the Tsar’s ambitions and forces ever-growing, the other nations are beginning to truly feel the rumble of this powerhouse as it approaches. What was once a distant concern for the nations of Europe, is now a very real, very large and very dangerous threat.
The Russian Coalition are on the move…
Russian Coalition – Borodino Class Battleship
Russian Coalition – Suvorov Class Frigate
Russian Coalition – Kursk Class Land Dreadnought